Activity 1.5 The Deep Dive
Activity 1.5 The Deep Dive
Procedure
In this activity you will watch a group of professionals
work to solve a design problem in just five days. Answer the following questions
as you watch The Deep Dive. A
class discussion will take place following the broadcast.
1.
“From the buildings in which we live and work,
to the cars we drive, or the knives and forks with which we eat, everything we
use was designed to create some sort of marriage between ___form___ and
___function__.”
2.
The folks at IDEO state that they are not
experts in any given area. But they do claim to be experts on the
__process of how you design stuff___, which they apply to the innovation of consumer products.
3.
After the team of designers is brought together,
introduced to the problem, and informed they have five days to “pull it off,”
what phase of the design process do they immediately engage in?
4.
Give two examples of what the team members did
during this phase.
a. __A women is alarmed by children that are hospitalized every year.__
b. _A man points out about stolen carts with goods.___
5.
List five rules-of-thumb that IDEO
employees follow when they share ideas during the brainstorming phase:
a. __One conversation at a time.___
b. __Stay focused on topic.___
c. __Encourage Wild Ideas__
d. __Defer judgement____
e. __Build on the Ideas of Other___
6.
Why should wild (and sometimes crazy) ideas be
entertained during the brainstorming phase?
7.
After the brainstorming phase was over, the team
narrowed down the hundreds of ideas by _voting_ for those ideas that were
not only “cool” but also __buildable__ in a short period of time. Which
phase of the design process includes brainstorming and narrowing ideas?
8.
IDEO believes that the ideas and efforts of a
_team__ will always be more successful than the planning of a lone
genius.
9.
Once the ideas were narrowed down and divided
into categories, the group was split into four smaller teams. For which
phase(s) of the design process was each of these groups responsible?
10.
The leaders at IDEO believe that
__playful__ behaviour and a customisable decor___ environment are two important
reasons why their employees are able to think quickly and creatively to produce
innovative results.
11.
Sometimes, people come up with great solutions
that work by trying their ideas first and asking for __forgiveness___ later.
12.
Design is often a process of going too far and
having to take a few steps back. What phase(s) of the design process would the
critique of the four mock-ups come under?
The phase would be the construct and test prototype.
13.
Upon critique of the four teams’ models, it was
obvious that none of the teams had developed an optimum solution. However, the
people at IDEO believe that it is important to __fail___ often in order to
___succeed___ sooner.
14.
What percentage of the entire week’s time did it
take to fabricate the final prototype?
Since this project was given five days to complete, only 20% of the total time was used.
15.
Instead of showering his design team with a
tremendous amount of praise, what did the boss require his employees to do with
their new design?
The bosses wanted the new product to be send to markets to see the opinions of the people there.
16.
Of all the things that we are surrounded by
every day, what has not been placed through the design process?
Nature has not been placed through the design process.
Witnessed
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